You must
have this question in your mind: how do we tell if a character serves as favor
or foe? Generally, there are enhancing characters and weakening characters. The
enhancing characters are Comrade, Pirate, Owl and Guardian, or we can say
Strength and Shield. The weakening characters are Talent, Money and Authority.
The reason
is:
if the two codes have the same element, for example: code A is Wood, code B is
also Wood, what is the strongest element between the two codes? Wood, of
course. So that is why Strength is enhancing.
If code A is being supported by code B, A will have a power
up, and that is why Shield is enhancing.
If code A is supporting code B, A will lose some of its own
power, because it’s been discharged, and that is why Talent is weakening.
If code A is overcoming code B, A will lose more of its own
power, because it’s getting consumed, and that is why Money is weakening.
If code A is being overcome by B, A will lose most of its
power, because it’s getting beat up, and that is why Authority is weakening.
The other rule is: same sex reaction is more powerful than opposite sex reaction. For example: Talent overcomes Authority, Gourmet overcomes Slaughter is harder than Gourmet overcomes Judge, because Gourmet and Slaughter have the same Yin Yang property.
The other rule is: same sex reaction is more powerful than opposite sex reaction. For example: Talent overcomes Authority, Gourmet overcomes Slaughter is harder than Gourmet overcomes Judge, because Gourmet and Slaughter have the same Yin Yang property.
Combine the two rules, the power rank of the 10 characters
is: Comrade
> Pirate > Owl > Guardian > Rebel > Gourmet > Collector > Gambler
> Judge > Slaughter. From Comrade to Guardian are the enhancing
characters; from Rebel to Slaughter are the weakening characters.
The basic principle of finding favor and foe is balancing. If
you have too much enhancing characters, in another word, if you are too strong,
you need weakening characters, in another word, weakening characters serve as
favor, and vice versa.
Correspondingly,
there is the yielding principle for extreme cases. Usually if one force is
being too strong, we need to repress it and balance the structure. However,
when one force is being unstoppable, the rule reverses. We let it the stronger
the better, and that is called the yielding principle.
Usually in
a life code, there is some of this and some of that, how do you know which side
has the final advantage? Let me show you.
The rule
is: basal (zodiac) codes are stronger than front line (decimal) codes, and
zodiac month code is the strongest. We call it the commend code, and zodiac
month position is called commander position. If a front line code has no root
from the basal or hidden line, it became even weaker.
This is
what the fortune telling softwares do: front line codes count for 60, basal
codes count for 100, if the basal code has 1 or 2 residual properties, the
ratio will be 70-30 or 60-30-10. If a code took the commander position, the
power doubles and counts for 200. If a front line code has no root, for
example: if the code is Water, no Water at all in the basal and hidden line,
we’d say it has no root or floating. The power halved and count for 30. So you
can actually calculate the strength level of enhancing characters and weakening
characters, and see which side is stronger.
The
calculation is not 100 percent accountable; I wrote the reason in my book. But
you can use it in most occasions.
No comments:
Post a Comment